Running through the levels is recommended and rewarded, but no one stops you from stopping to admire the view every once in a while. Gameplay mechanics designed for speed runsĪs far as the gameplay is concerned, everything is designed to be as fast and responsive as possible, in order to encourage speed runs and dynamic play styles. In fact, you can get through entire levels without touching the dust, although the gameplay mechanics sometimes force you do so in order to advance. Using a broom, you must clear the levels of dust and fallen leaves, although they are definitely not the main concern. The background story is not too intricate and it basically says that you are a janitor, with a special love for acrobatics and a passion for dusting. You really need to put a lot of work into figuring out how the controls work exactly, otherwise you will never be able to time your actions and figure out how to continue past certain sections along the way. Explore fascinating environments and clear the dustĭustforce is a clever platformer designed to provide you with a few long hours of entertainment, as well as quite the challenge when it comes to clearing the levels. Appearances can be deceiving, however, because no matter how simple a game may look, you can still spend more than thirty minutes trying to jump over a pit and coordinate your moves. This is all information that I have tested, and agree with.Įdit: It's worth noting that the purple character is capable of wall-climbing a single wall higher than the other characters, because she can jump out from the wall and back onto it more times with her three jumps.Video games can be designed to be more complicated than they appear, especially when it comes to simple 2D platformers that look like they have been pulled from the NES era. I have the time, I might post a video of all the comparisons. There are also other things that I still need to test, likeĪcceleration and momentum, that appear to differ from one another. A double jump puts him at about one sprite-height higher than Blue's max height.Īs far as I could tell, all of their wall climbing abilities are equal. Purple: Much shorter, but has a triple jump instead of double, which equals the height of Blue.Spot as Blue, so if my math is right, one dash is about one-fifth shorter than Blue's. After Purple made five dashes, it would require an entire sixth dash to end up in the same After five consecutive dashes, Red would be standing directly behind Blue. Red: Slightly shorter distance covered.Green: Equal length but slightly wider.Purple: Again, much shorter in length, only about half or three-fifths as long, but equally as wide.Possible that it is also slightly quicker. Again, measuring in sprites, the length is about one sprite longer than Blue's. If you measure the length in the width of the character sprites, it is about one sprite shorter than Blue's. Purple: Much shorter in both width and length. Attack speed is either slightly slower or the same.
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